
BA, University of Bucharest, 2012
MA, University of Bucharest, 2014
PhD, University of Bucharest, 2017
andrei.nae@lls.unibuc.ro
Office hours: by appointment
COURSES TAUGHT
Video Games and Cultural Identity
BIO & PUBLICATIONS
Andrei Nae, PhD., is an assistant lecturer at the University of Bucharest where he teaches American literature and game studies. His main research interests lie at the intersection of game studies, cultural studies, and narrative theory. Andrei Nae has been the beneficiary of several scholarships and grants both as a doctoral student and postdoctoral researcher. His research experience includes the key expert position in digital remediations of Shakespeare in prof. Mădălina Nicolescu’s project “Borderland Shakespeare” financed by the Executive Unit for Financing Higher Education, Research, Development and Innovation (UEFISCDI) and the research grant for the entrepreneurial research project “Diversity in Video Games” co-financed by the Human Capital Operational Program 2014-2020, (EXCIA). Andrei Nae is currently the principal investigator and manager of the research project “Colonial Discourse in Video Games,” also financed by UEFISCDI. Andrei Nae has also been commissioned by Routledge to write a research monograph on gender identity in survival horror video games (manuscript submission deadline 30 January 2021).
SELECTED PUBLICATIONS
Books and edited volumes
Immersion, Narrative, and Gender Crisis in Survival Horror Video Games. London and New York: Routledge, 2021, ISBN: 9780367894115, 286 pages.
Horror Video Games as Procedural Narratives: Extreme Colonial Encounters in the Digital Heart of Darkness. Bucharest: The University of Bucharest Press, 2019. ISBN: 978-606-16-1096-9, 270 pages.
Shakespeare 400 in Romania. Papers Commemorating the 400th Anniversary of William Shakespeare’s Death. eds. Mădălina Nicolaescu, Oana-Alis Zaharia, Andrei Nae. Bucharest: The University of Bucharest Press, 2017. ISBN: 978-606-16-0820-1. 390 pages.
Journal articles and book chapters
(with Alexandra Ileana Bacalu) “Toward a Reconsideration of Hypermediacy: Immersion in Survival Horror Games and Eighteenth-Century Novels.” Playing the Field. Video Games and American Studies. ed. Sascha Pöhlmann. Berlin, 2019: De Gruyter. pg. 133-152. ISBN: 9783110659405. DOI: 10.1515/9783110659405-009
“Shakespeare and the Accumulation of Cultural Prestige in Video Games.” Intermediality Now: Remapping In-Betweenness, special issue of Acta Universitatis Sapientiae Film and Media Studies. vol. 17, 2019, Sapientia Hungarian University of Transylvania Scientia Publishing House & De Gruyter Online, pg. 115-128, ISSN 2066-7779 (online version), ISSN 2065-5924 (printed version), ISSN-L 2065-5924 DOI: 10.2478/ausfm-2019-0018.
“Mission Objective: Carry the White Man’s Burden to Outer Space – The Gamification of Colonization in Dead Space.” Ekphrasis. Images, Cinema, Theory, Media. vol. 20, no. 2, 2018, Accent, pg. 157-167, ISSN 2067-631X. DOI: 10.24193/ekphrasis.20.9
“Miranda Fights Back: Appropriating Shakespeare’s The Tempest in Rockstar’s Stealth Survival Horror Manhunt 2 (2008).” Shakespeare 400 in Romania. Papers Commemorating the 400th Anniversary of William Shakespeare’s Death. eds. Mădălina Nicolaescu, Oana-Alis Zaharia, Andrei Nae. Bucharest: The University of Bucharest Press, 2017. Pg. 371-382. ISBN: 978-606-16-0820-1.
“Immersion at the Intersection of Technology, Subjectivity, and Culture: An Analysis of Silent Hill 2.” Acta Universitatis Sapientiae, Film and Media Studies. vol. 13, no. 1, 2016, Sapientia Hungarian University of Transylvania Scientia Publishing House & De Gruyter Online, pg. 7-19, ISSN 2066-7779 (online version), ISSN 2065-5924 (printed version), ISSN-L 2065-5924. DOI: 10.1515/ausfm-2016-0011.
“Remediating Pornography in Game of Thrones: Where Sex and Memory Intertwine”. [Inter]sections. vol. 18, 2015, The University of Bucharest Press, pg. 17-44, ISSN 2068 – 3472.