
BA, University of Bucharest, 2012
MA, University of Bucharest, 2014
PhD, University of Bucharest, 2017
andrei.nae@lls.unibuc.ro
Office hours: by appointment
COURSES TAUGHT
Video Games and Cultural Identity
BIO & PUBLICATIONS
Andrei Nae, PhD., is a lecturer at the University of Bucharest where he teaches American literature and game studies. His main research interests lie at the intersection of game studies, cultural studies, and narrative theory. Andrei Nae has been the beneficiary of several scholarships and grants both as a doctoral student and postdoctoral researcher. His research experience includes the key expert position in digital remediations of Shakespeare in prof. Mădălina Nicolescu’s project “Borderland Shakespeare” financed by the Executive Unit for Financing Higher Education, Research, Development and Innovation (UEFISCDI) and the research grant for the entrepreneurial research project “Diversity in Video Games” co-financed by the Human Capital Operational Program 2014-2020, (EXCIA). Andrei Nae is currently the principal investigator and manager of the research project “Colonial Discourse in Video Games,” also financed by UEFISCDI. Andrei Nae is the author of Immersion, Narrative, and Gender Crisis in Survival Horror Video Games published by Routledge in 2022.
SELECTED PUBLICATIONS
Books and edited volumes
Immersion, Narrative, and Gender Crisis in Survival Horror Video Games. London and New York: Routledge, 2021, ISBN: 9780367894115, 223 pages.
Horror Video Games as Procedural Narratives: Extreme Colonial Encounters in the Digital Heart of Darkness. Bucharest: The University of Bucharest Press, 2019. ISBN: 978-606-16-1096-9, 270 pages.
Journal articles and book chapters
“From Male to Colonial Gaze: The Intersection of Patriarchy and Colonial Discourse in the Rebooted Tomb Raider Video Game Series.” Video Games and Spatiality in American Studies. ed. Dietmar Meinel. Boston and Berlin: De Gruyter, 2022. pp. 101-116. ISBN: 978-3-11-067510-8.
“Playing with Shakespeare in Silent Hill 3 and Manhunt 2: From Reverence to Rejection.” Shakespeare and Gaming, special issue of Borrowers and Lenders: The Journal of Shakespeare and Appropriation, ed. Michael Lutz. vol. 13, 2022, ISSN 1554-6985.
“Can Artificial Humans Go to Heaven? Transhumanist Salvation in Shelley’s Frankenstein and the Hitman Series.” Religious Narratives in Contemporary Culture: Between Cultural Memory and Transmediality. eds. Maria-Sabina Draga Alexandru, Dragoş Manea. Leiden and Boston: Brill, 2021. pp. 180-199. ISBN 978-90-04-45374-6.
“Salvaging Patriarchy in the 2018 Film Adaptation of Tomb Raider.” English Literature. Vol. 6, 2019, pp. 127-140. (ISSN-L): 2385-1635, ISSN (Print):2385-1635, ISSN (Online): 2420-823X. DOI 10.30687/EL/2420-823X/2019/01/007.
(with Alexandra Ileana Bacalu) “Toward a Reconsideration of Hypermediacy: Immersion in Survival Horror Games and Eighteenth-Century Novels.” Playing the Field. Video Games and American Studies. ed. Sascha Pöhlmann. Berlin, 2019: De Gruyter. pg. 133-152. ISBN: 9783110659405. DOI: 10.1515/9783110659405-009
“Shakespeare and the Accumulation of Cultural Prestige in Video Games.” Intermediality Now: Remapping In-Betweenness, special issue of Acta Universitatis Sapientiae Film and Media Studies. vol. 17, 2019, pp. 115-128, ISSN 2066-7779 (online version), ISSN 2065-5924 (printed version), ISSN-L 2065-5924 DOI: 10.2478/ausfm-2019-0018.